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Virtual tax : ウィキペディア英語版
Virtual tax
Virtual tax is a proposed tax on internet gamers for items bought or traded solely within the virtual world (Internet game worlds).〔(Does the IRS really want your World of Warcraft gold? ), by Julia Layton, (howstuffworks.com )〕〔(Are virtual assets taxable? ), by Daniel Terdiman, January 17, 2006, CNET News.com〕〔(Virtual Taxes: The Next Frontier in Virtual Property Rights in On-Line Gaming? ), December 6, 2004, TaxProf Blog〕 The tax on a transaction would be considered as if it were a purchase or sale (if real currency is involved) or barter (if not). Virtual property, on the death of the owner, would be considered as if it were any other intangible property for the purpose of estate or inheritance tax. The Joint Economic Committee of the U.S. Congress has investigated taxing such transactions.〔(US Congress launches probe into virtual economies ), October 15, 2006, Adam Reuters, Reuters〕 This tax might include items bought with virtual currency, virtual items traded for other virtual items, real items traded for virtual items, and real currency traded for virtual items.
==Examples==

Many online games, like Maple Story, have implemented a tax system to curb the inflation rate of in-game items.〔(Maple Story Notice: Tax System ), February 9, 2006〕 The tax is collected whenever a trade is conducted between two players. A small percentage of in-game money paid by the buyer is collected as tax before reaching the hands of the seller. The game developer claims that by taking out a small amount of game money in each trade, it will curb the inflation.
However, many users stated that this is the biggest push factor to inflate, as the sellers now demand higher prices before selling an item (in order to make up for the loss of in-game money through tax system). Also, some users state that the inflation will eventually stop without the interference of the game developer. They claim that as more players achieve high levels, they would be able to hunt more monsters and deliver more equipment. Like the real world, the economy of online games are based on supply and demand. When more items are released into the market, it pushes the supply up, resulting in cheaper goods.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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